using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public struct data_data
{
public data_data(string name, string nickname)
{
this.Name = name;
this.NickName = nickname;
}
public string Name { get; private set; }
public string NickName { get; private set; }
}
public class struct_example : MonoBehaviour {
List list = new List();
// Use this for initialization
void Start () {
list.Add(new data_data("小名", "名仔"));
list.Add(new data_data("蠟筆小新", "小新"));
//--------- print
for (int x = 0; x < list.Count; x++)
Debug.Log(list[x].Name +"," + list[x].NickName);
}
}
2018年4月14日 星期六
struct List 範例
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