using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class Bullet : MonoBehaviour { float speed = 100; void Update() { transform.Translate(Vector3.forward * Time.deltaTime * speed); Destroy(gameObject, 3); } void OnCollisionEnter(Collision collider) { if (collider.gameObject.name == "物件名稱") Debug.Log("aa"); } }
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